and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
On 8/21/08, marius schebella marius.schebella@gmail.com wrote:
Claude Heiland-Allen wrote:
Adityo Pratomo wrote:
Hi there everyone, i have a question here. How can i write different images on every different sides of a cube in GEM?
Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd make a cube out of 6 [square]s with appropriate transformations. [separator] would be useful here.
the more elegant way would be UV-mapping, where you put all 6 sides in one texture and then apply it to the 3d object. but GEM does not support that. marius.
So that when i rotate a cube, i could see a certain image on a certain side. I know i should use [pix_image] and [pix_texture] but how can i achieve my goal? I kinda lost here. Many thanks for any suggestions. :-)
Claude