Sciss wrote:
ok, but let me know if there's any kind of work around ... i guess
internally everything is int8 not float32? because if float32 (-- i
don't want to degrade the bit-resolution... --), i could do pix_gain
0.5 before the colourization, then afterwards a pix_gain 2.0 with
saturation ...
right, gem handles colors as 8bit integer values, so you are out of luck here.
however, i just added the changes for saturated maths in [pix_offset] to the CVS, so check it out recompile and report whether it works as expected.
mfga.-sdr IOhannes