Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer account)
Input support should be possible if you pass through the device accelerometer and touch information to #accelerate and #touch receives respectively in the patch.
Off the top of my head accelerometer data is packed in to a "x y z" list, and touch is "touchIndex x y state" or something similar. Where state is up/down/move. If there's a certain patch that utilises touch it shouldn't be too difficult to reverse engineer the correct formatting.
Cheers, Joe
On 28 February 2014 11:11, IOhannes m zmölnig zmoelnig@iem.at wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for something that can play standard RjDj scenes.
anyhow: is there support for accelerometer and multi-touch in Pd(Droid)Party?
On 02/28/2014 12:00 AM, Joe White wrote:
RjDj was removed from the app store around 1 or 2 years ago.
i know. that's why i was asking.
It's been a while since I've done it but if you've got the developer tools then you should be able to use libpd to run the scenes in an iOS app.
see above.
fgmrds IOhannes
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