On Sat, 2008-03-08 at 21:25 +0000, Andy Farnell wrote:
On Sat, 08 Mar 2008 16:08:45 -0500 marius schebella marius.schebella@gmail.com wrote:
Frank Barknecht wrote:
Hallo, Andy Farnell hat gesagt: // Andy Farnell wrote:
Both use the same patch (the undulating diffraction effect). It's comparable because I translated the Csound version directly to Pd, both are 64 oscillator banks and it's clear that the Csound one sparkles while the Pd one sounds a bit muddy.
Csound also is known as "CleanSound" in some circles.
so why is then "pure" data not equally clean? marius.
Because it's optimised for real-time performance.
Max/Pd strike a careful balance between for real-time capability. The amazing sound quality of Csound comes about because it was designed for offline rendering, and it got realtime by dint of increased CPU speeds.
sounds reasonable. however, i would be interested to have some illustration of that. what is it, that makes the difference? i'd be most interested to see examples on a rather low level (oscillators, ramp generators etc). the code for both is open, so it should be feasible to find some differences, if there are any.
basically, this means also, that it is not possible to generate any intended signal with pd. is that true?
roman
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