cyrille henry escribió:
there is no pix_image for the shader pix_texture. so there is no coordinate : gl_MultiTexCoord0 is not initialised.
I've added a [pix_image] before [pix_texture] (in the shader's chain) and nothing change. Do I have to load an image into that pix_texture?
But I want to use a texture "created" somewhere else, whose texunit I know (indeed it's gonna be the video from a pix_video)...
So the texcoords initialized by the pix_image should be meaningless...
With rectangle 0 the issue does not exist... I'm a bit confused...