I did just that, but how can i actually use the plugin once i've launched Pd? I created a canvas in a new patch and tried dragging a pd file from my tesktop onto it, but nothing happened.
Pierre
2011/9/19 Hans-Christoph Steiner hans@at.or.at
All you need to do is put it into the %CommonProgramFiles%\Pd folder, the actual name of the folder that CommonProgramFiles points to can vary depending on the language of your system. Here's more info:
http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files
.hc
On Sep 19, 2011, at 2:41 PM, Pierre Massat wrote:
I've put the plugin in the Common Files/Pd folder, and added a reference to it in Path..., but it won't work. Is there something else i need to do?
Pierre
2011/9/19 Hans-Christoph Steiner hans@at.or.at
I updated the plugin to also work on canvases. Drop a Pd file onto the canvas, and it'll make an object using that.
.hc
On Sep 19, 2011, at 12:32 AM, Hans-Christoph Steiner wrote:
Patko and I just got TkDND working on Windows and included Pd-extended 0.43. That means tomorrows nightly build should have it included, and its ready for scripting with. TkDND allows Pd to handle drag-n-drop events, so you can do things like drop a file onto the Pd window to open it (implemented in the attached plugin) or drop a pd patch onto a canvas to make an object (also kind of implemented in the plugin).
There are lots of interesting ideas possible, I'm hoping you will play with it and see what kinds of stuff we can do. I forgot who originally implemented the TkDND stuff for Pd, but this is based on that work, so thanks for that.
.hc <tkdnd-plugin.tcl>
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