Starting from scratch (an empty patch) you can do it with internal messages. But with a currently build patch it is not possible now.
Tom
On 9/10/07, Kyle Klipowicz kyleklip@gmail.com wrote:
As far as I can tell, you can do this with internal messages to Pd. Am I off base here?
~Kyle
On 9/10/07, Batuhan Bozkurt batuhan@batuhanbozkurt.com wrote:
Hans-Christoph Steiner wrote:
On Sep 9, 2007, at 10:48 PM, Batuhan Bozkurt wrote:
pat wrote:
Batuhan Bozkurt a écrit :
Hello,
I've made the switch from Max/MSP to PD 1-1.5 years ago right
before
I switched my OS to linux and I'm loving almost every moment of it. But there is only one thing I got used to while I was using Max and after all those months of PD programming, I still miss that feature that was made possible with a js addition called "max toolbox".
Thanks, Batuhan
hello, you might be interested about this:
http://www.piksel.no/pwiki/DesireData
in fact I believe after a discussion with a max user that the macro feature of desiredata makes it better than max with toolbox.
Thanks! In fact I know about desiredata and I'm VERY excited about
it.
But it is still alpha and project seems halfway behind the first
release
in timeline. But when it is finished, it's gonna make things better
than
anything for sure!
So the only feasible option for me is to wait? Or do you have any
other
suggestions for me? I can live much better with this simple hack I mentioned actually, but if it is so hard to implement by myself then I'll have to wait for sure.
I believe that the Max Toolbox is a set of Max patches. I think the same thing should be possible to implement using Pd patches as well. I think you could get some of those features working without too much hassle.
.hc
Yes, they are a set of patches but they are all implemented in max "javascript" objects and they exploit the dynamic patch creation possibilities of Max/MSP as you can create patches with scripting in there, realtime.
Is there any facility like this in PD? Not necessarily javascript but some sort of "controlling patches structure from another patch"
facility?
If there is a way of connecting two objects together with a cable by patching, and without actually drawing the connection by mouse then I'm sure it will be fairly easy to do it. But I'm not aware of something giving that possibility to me. Is there any?
Batuhan
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