On Apr 1, 2006, at 5:48 PM, james tittle wrote:
...neat ideas!
On Apr 1, 2006, at 4:08 PM, Hans-Christoph Steiner wrote:
This leads me to another question, is there a way to set the
framerate with a message? This object makes that necessary. I
am also wondering whether I should expand it into a general gemwin
control panel with more info, but then I am reproducing the
pixelTANGO objects...[frame $1< sets the framerate, with 20 being the default... [fps< only works if you've sent [profile 1< (ie. are in profile
mode): it sends the current fps to the [gemwin] outlet...On Apr 1, 2006, at 3:56 PM, Hans-Christoph Steiner wrote:
I made a GUI object to control the [gemwin] object that also
displays its status. When a new instance is created, it queries
existing instances to get the status. That way all instances
will show the same status. I am planning on using this in the
intro to Gem tutorial/workshop that I am currently working on.
So feedback would be appreciated....watch out on this one: we'll soon (?) have multiple_windows
working, and likely not want all windows to be open at the same
time, much less render at the same time...
Indeed. Until then...
Is there any way to query [gemwin] directly?
...currently, fps is the only message that sends an output to the
outlet...what are you thinking about?
Rendering, 1/0, gemwin create status 1/0, lighting 1/0, etc.
Basically, anything that you can set in a [gemwin].
Then you can have a GUI object which queries the actual gemwin rather
than having to track it all itself. This will become much more
important with multiple windows.
.hc
¡El pueblo unido jamás será vencido!