Hello! from time to time my patch produces this beautiful, but unwanted glitch. (audiofile attached) are there any ideas what could cause this behaviour?
i am running this on a RPi B+, using sfplay~ to playback a 4 Channel Audiofile. the playback is triggered via a sensor/GPIO or via OSC. restarting the RPi eliminates the glitch.
the only thing i can think of is that there is a "memory leak” in one of the objects, that uses up the RAM and eventually produces this glitch. but i am not a c++ programmer, so this is a wild speculation. in any case i would not know how to solve it….
cheers! Michael