AFAIK, YUV textures are only available using Direct3D under windows... I think Apple is the only OpenGL vendor to include general support for YUV textures. Can anyone confirm/deny this?
that may indeed be the case at this point in time.
Is it possible to do HW assisted YUV->RGB(A) conversion using texture transfer options and a colour matrix in OpenGL?
all the cards seem to have that feature listed in their specs, but i have no idea how to tap into that using a common api/lib other than opengl. i attempted to write a yuv->pix object but didn't have much success. not sure what sort of performance hit that will be doing the conversion in software. it could wipe out any speed gains of yuv processing.
cgc
daniel