I may be wrong but I don't think you can do geometry operations in GEM, other than the usual translation and rotations.
Boolean CSG is the way I learned to model in 3D, using Worldcraft and then UnrealEd, so I know what you mean.
Blender can do it, and there was a util called milkshape that I used to be very fond of. But basically I think you have to build all your models in external applications.
On Thu, 13 Jul 2006 02:32:14 -0700 "yukio" yukio_mishima@fastmail.fm wrote:
hi , in some tradicional 3d software like 3d studio max and cinema4d theres a fuction called boolean that enable for example substract areas from a 3d object using another ..... for example if you have 2 spheres , you can use one to substract an area of the second one, you can also add 2 3d object or visualize just the intersection of both objects..... my question is .. is it possible to make something like this in Gem with geos? for example substracting an area of a geo with a second one?
many thanx
yuk
yukio yukio_mishima@fastmail.fm
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