Le 27/03/2012 16:34, Charles Goyard a écrit :
Hi,
news@petervenus.de wrote:
you could also have a look into a toolkit we developed(with extensive help by cyrille henry), that deals exactly with this kind of problems. you can download it via http://puredata.info/Members/Weitsicht open 01_ev_module_list and look for the ev_easymap22 module,
Brilliant ! This seems to do the trick.
However I really would love to understand why what I did is weird.
it's the way openGL interpolate the texture that is the most optimized one. there is a flag somwhere to get what you want, but i always forget it.
c
To Patrick P.: looking up "Evtoolkit" in some search engines returned nothing useful. But now things will change with the archives of pd-list :).
Cheers,