I also would like to know, if that is possible. It could be possible with gl shaders. but I am not sure and would like to hear an answer from chris or iohannes. max for example has a basic morphing feature between two shapes. programs in which you can do realtime model animation on vertex basis (or even higher level?) are as far as I know blender and gameengines like ogre, to which you can talk through osc. marius.
Javier GarcÃa wrote:
Hi,
Im interested in adding 3D models with integrated animations.
An example: I know is possible loading any .obj model, for example a helicopter, but if i animate the propellers of the helicopter in Wafefront, could i take not only the helicopter but even the animated propellers to GEM (OpenGL)?
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