Hi Hans,
Good to hear from you, great work on PD extended - it was much more difficult to use before you cleaned things up!
I've been using this patch as a demonstration on how to use granulation with games (there's some examples in my more recent videos). Granulation is a great way to cut down on repetition and plenty of other reasons. I use the surround part when I to show how sounds can move through space in surround and found it was a great addition to using granulation. The interesting thing about using granulation and surround is that you can take a mono (or stereo, etc..) sound and potentially diffuse it into surround space by allocating the grains all different x,y positions (definitely good for wind and water). The patch does this in a simple way by spawning grains at the current x,y position and so when you move the position rapidly then the grains trail the position.
If you're interested in more on granulation and games, you might also have a look at my site : http://www.VideoGameAudio.com . I have archived several talks and papers that I have done on the subject of game audio. More questions are always welcome as well!
I'd like for more people to have access to the patch, do you know of other PD lists I should post it on?
Cheers, Leonard
----- Original Message ----- From: Hans-Christoph Steiner hans@at.or.at Date: Sunday, December 13, 2009 11:46 am Subject: Re: [PD-announce] Surround 5.1 Granulation 4.0 PD Patch Now Public To: PD list pd-list@iem.at, Freaky DNA freakydna@shaw.ca
Nice patch! The granulator works quite smoothly. I don't have 5.1 so I can comment on that part. I am curious how you used that in video game sound?
,hc
On Dec 11, 2009, at 7:37 PM, Freaky DNA wrote:
Hi all,
I've uploaded a new sampled sound granulation patch to my
website at:
http://www.VideoGameAudio.com/ under the 'patches' section: http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
It granulates a loaded sample and allows the grains to
be
distributed in 5.1 surround. It should be fairly easy
for you to
use the surround or granulation code in your own work.
Let me know
if it is useful to you and perhaps give credit when appropriate.
I presented it as part of a demonstration at the GameSoundCon
in San
Francisco in November 2009 and had several people ask for the
code,
so here it is. If you're interested in further updates
related to
using Pure Data with video game audio, you can have a look at
: http://twitter.com/VideoGameAudio
.
Cheers, Leonard J. Paul / VideoGameAudio.com _______________________________________________ Pd-announce mailing list Pd-announce@iem.at http://lists.puredata.info/listinfo/pd-announce
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