Hello,
Putting XYZ coord in RGB texture could be a way to achieve what you want (in a shader) ? Things should be automatically compute between vertex and fragment (to get texture). ++
Jack
Le 03/02/2016 17:33, Py Fave a écrit :
Hello list,
is it possible to export the result of a gem window as vectors?
i am doing the classical plane 3d extrusion (via a shader) but need vectors as output
2d vector(prefered ) or 3d model what would work ? any hint welcome!
i saw it was already asked a long time ago. any news in this area.?
Do you know other programs to do that ?
Thanks by advance
Have fun !
Pierre-Yves
Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list