IOhannes m zmölnig escribió:
use rectangle textures ([rectangle 1( to [pix_texture]).
But the help patch for pix_texture says:
"Inlet 1: rectangle 0|1 : use rectangle-texturing when available (default=1)"
So sending [rectangle 1( to it should have no effect since it is the default value (if available; if not then I couldn't activate it).
Indeed with [pix_texture] I have no problem using non-power-of-two-size textures, the question is how to use them in a shader.....