Hi, dear list !
i took the opportunity of csaba's question to publish my glsl shader abstractions collection on GITHUB.
Hopefully it will be useful for other PD/Gem users as well.
Please feel free to test, (ab)use, report, critisize etc.
Csaba Láng wrote:
Oliver,
sounds good, please share the shaders.
here they are:
https://github.com/oliverstotz/ol_glsl
tested and working with PD 0.49 under windows 7 and macos (don't know the OS version, sorry. but it wasn't the newest ...)
Is there any option to move from GPU to CPU so the pix_whatever objects can manipulate them again?
i think there is (don't know for sure though, never did it with Gem), but AFAIKT it's not a good idea. i did it some time ago with MAX/JITTER and you lose a lot of computation power (also framerates) in the process. other than for monitoring/debugging reasons i would stay away from it.
best
oliver