hello,
i read this afternoon :
however: pd is a graphical programming language with one simple paradigma: if you have the plot/image of a pd-patch and you make a patch, that looks exactly the same, the patch *has* to work exactly the same way. this of course is not true if you rely on the order of cord-creation.
in fact I don't really understand cos there's somethings not clear in my mind. I was told by a friend, experimented user of Max/msp that when you create a patch, there are some 'hidden' rules : example: if a bang is connected to 2 objects, the most at right receive the bang first (it can be very important for an init) or : if this objects are centered, the most on the bottom receive the bang first (same problem) and : the date of creation of a link (inlet->outlet) can also say which object receive the info first between 2. (::everything is from my memory %}
I'd like to know if there are some rules like this I missed in the Pd-doc, and in general I'd like to know if there is a doc giving simple optimization advices (like 1 loadbang to multiple bang is better than multiple loadbang (which is the first ??)) .. and tricks like that to make my video/hypernav project going faster.
i realize my questions are not really clear, but I'm sure there is somewhere anybody who experimented PD in optimization problems.
Sebal>