Please see attached patch. I think there is a bug in the trigger object. "A" converts BANG to 0.
#N canvas 227 220 645 320 12; #X obj 130 72 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 136 109 t a b; #X obj 129 179 print a; #X obj 197 135 print b; #X text 196 179 <-- I consider this a bug , what do you think?; #X text 220 199 It should print BANG , not 0; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 1 3 0;
Tom