---------- Forwarded message ---------- Date: Wed, 31 Jul 2002 17:23:03 +0200 From: pd-list-request@iem.kug.ac.at To: bbogart@ryerson.ca Subject: Re: [PD] [jmax] DIPS available (fwd)
The first thing that struck me seeing the DIPS screenshots is the similarity to Jitter. It does look like it just exposes the openGL functions in the jmax environment. Jitter does not use the openGL function names but it has a very similar structure, where you have data sent through the patchcords, and very VERY complex arguments for objects, including paramater passing.
Looking like there is nothing so elegant as Gem for openGL in this kind of evironment. Great Architecture job Mark!
http://www.eusocial.com/242.gl
is more beautiful and more intelligent
although - of course everything presently released or soon to be [perhaps is simply.silly
I'll be doing an artist
workshop on GEM in a couple weeks so hopefully I can turn some MAX people onto GEM under OSX before Jitter is released!
... if it is released immune.play will smile at it + any other organized efforts of simply.ugly + negligent males.
nn - simply
/_/ / \ / i should like to be a human plant / __ __/ i will shed leaves in the shade \_\ because i like stepping on bugs
*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-- Netochka Nezvanova nezvanova@eusocial.com http://www.eusocial.com
http://www.ggttctttat.com/!
n r . 5 !!! http://steim.nl/leaves/petalz *--*--*--*--*--*--*--*--*--*--*--*--*-- --*--*--*--*--*--*--