On Sat, 10 Nov 2007 02:24:44 +0100 Cyrille.Damez@laposte.net wrote:
On Saturday 10 November 2007 11:32:08 Andy Farnell wrote:
It is still a bit frustrating for me though, because although games developers are ready to embrace procedural score generation they are not yet ready to deal with the general case of procedural audio,
They're not even that ready to embrace procedural graphics, so I am not that surprised that they are reluctant about procedural audio.
You think so? I'm not a graphics guy and rather ignorant of the whole field, but when I used to build Unreal levels we had basic procedural textures for flames and water, even in 1997. I thought the whole procedural texture thing was a done deal and mainstream technology now.
Or when you say "graphics" do you mean something else. I'm having a hard time imagining any kind of use for procedural geometry other than for liquids and gasses (fire and water again) because non-living solids tend not to change their topology. The exception would be trees and plants built using the L-system type bifurcation I guess.