Matteo Sisti Sette escribió:
- Changing the uniform variable "curtex" with the [curtext...( message
does not work (which did without rectangle textures).
Sorry sorry sorry I wasn't loading the shader, forget about this one.
HOWEVER, I'm still getting GL stack overflows, both before and after loading the shader!!!
That makes me mad, why the hell stack under/overflows??????
It seems somehow related to the use of [texunit( messages, but what's wrong with them???