after long years of waiting (foir you) and hard labour (for me), Gem 0.93 has been released today.
large parts of the underlying engine have been re-written to give you a better experience!
binaries are available for w32 (installer & zip), for the brave and adventurous there is the source code. binaries for OSX and not available yet, but we hope to get them online soonish.
grab it while it's hot: http://gem.iem.at/releases/0.93.0
alternatively you can get the files from https://sourceforge.net/projects/pd-gem
frei0r video plugins support
image acquisition is now factored out into "plugins" this means that you can e.g. easily add new image acquisition methods to the existing [pix_video], [pix_film] and [pix_image] objects
on w32 you can now use ImageMagick and/or QuickTime for loading/saving images, which greatly increases the number of supported formats. you now get programmatic feedback on image loading success...
uniform way to get or set properties/attributes/controls, like hue, saturation, shutter-speed, pan,... working DV support (on linux) V4L also works with newer kernels (that dropped v4l) support for IIDC support for industrial grade GigE cameras using 3rd party libraries such as PYLON, Halcon or AVT's PvAPI experimental UNICAP support
gmerlin on w32 or osx...)
support for V4L2 (and V4L) loopback devices, in order to generate a fake live video from your Gem window - use itfor recording, streaming,...
global & local settings files to modify the overall behaviour of Gem you don't like Gem's default framerate, windowsize, font, texture mode,...? change it once and for all
that you can use to write your own Gem-plugins build-system
build system: completely switched to a proper autotools
openGL: updated bundled GLEW
source organization: re-organized the entire source tree for hopefully
better maintainability
i need an OSX developer willing to spend some time in getting image acquisition and windowing to work on OSX>=10.6 (x86_64)
mfga,dsra IOhannes
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