2011/6/16 Jack jack@rybn.org:
Le jeudi 16 juin 2011 à 14:21 +0200, Jack a écrit :
It is possible to use shader to define the z-buffer.
What i mean is not z-buffer but depth of a vertex.
Yeah that's exactly what I was looking for. I thought that depth was what is saved in the z-buffer. My understanding of OpenGL is quite poor...
Thank you very much m.