short answer: you send position messages of an attraction point in space and then your boids object prints out positions of x flocks everytime you bang it. the positions are affected by the attraction point and neighboring flocks. (there is a bunch of settings for all that) marius.
padawan12 wrote:
I'm interested in these. How do they work?
On Fri, 30 Mar 2007 02:00:52 -0400 marius schebella marius.schebella@gmail.com wrote:
hi, accidentally I found two objects (boids2d and boids3d) which could be very nice tools, if only they were working. I have no idea who ported them to pd, but message input seems to be broken. Is someone working on them? (the objects simulate animal/birds and could be useful for grain synthesis or multi voice synthesis stuff) marius.
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list