On Jan 13, 2005, at 12:43 PM, sara kolster wrote:
I want to manipulate the alpha of different individual textures. When I use alpha, I cannot give it an other number then 0 or 1, which is not what I want. I would like to change the alpha of a texture a little bit, so it blends into the other textures. Also, when alpha is 1, the white in the images becomes too white [almost overexposed].
...um, are you sure about this? alpha always is between 0 and 1: in pd, you have to hold down the shift key when changing a number box to get intervening float values...if that doesn't work, why not divide by some value?
hth, jamie