Em sáb, 10 de nov de 2018 às 22:56, Henri Augusto Bisognini < msndohenri@hotmail.com> escreveu:
The only way i know *only with vanilla objects* is to use a [namecanvas] on the parent and pass it's name as an argument or through an inlet. Do you (or anyone reading this) happen to know a more elegant way?
I'm convinced this definitely needs an external, or a fix for not needing to send |map 0, map1< in the first place. As discussed in that thread, the problem is that using the '*donecanvasdialog*' to change GOP parameters doesn't work well because things aren't redrawn.
Perhaps something new recently introduced under the hoods in the latest PD releases, idk
so, yeah, perhaps we can open an issue/request to include something that expands and improves dynamic patching, such as a new message method that makes using '*donecanvasdialog*' obsolete.
Cheers, Henri.
¹ https://forum.pdpatchrepo.info/topic/9454/full-support-for-gop-dynamic-patch... (putting it here since it wasn't present in the replies below)
*De:* Pd-list pd-list-bounces@lists.iem.at em nome de Alexandre Torres Porres porres@gmail.com *Enviado:* sábado, 10 de novembro de 2018 20:27 *Para:* Pd-List *Assunto:* Re: [PD] naming a parent patch: is this external useful?
For the record, I guess I should have said I'm deciding to forget about adding such an object to my library, since [sendcanvas] already takes care of this (so we don't need yet another one) and also cause I can deal with this inside the abstractions of my library with vanilla objects anyway...
sorry for the noise
Em sáb, 10 de nov de 2018 às 19:56, Alexandre Torres Porres < porres@gmail.com> escreveu:
Em sáb, 10 de nov de 2018 às 18:13, Alexandre Torres Porres < porres@gmail.com> escreveu:
it would probably exist somewhere, specially in [iemguts] of all places, but I couldn't find this functionality there (or I just missed it completely).
yeah, I should have looked more carefully, at first glance I missed it completely, but I dug in more deeply, object one by one, and found out that iemguts has a [sendcanvas] object which also does that :)
so yeah, apparently this is a useful feature for one reason or another...