you could just set up a grad of Gem squares in one plane and send thier individual colour values from your CA stuff... simple enough?
Ben
On Wed, 25 Sep 2002, wwcarpen wrote:
Hello everybody. I've been interested in doing some experiments with cellular automata scpecifically visual but maybe i could journey into different controls for sound and composition as well. I'm interested in starting simple, and then seeing where i could go with it, but i don't know quite where to begin. I'm thinking GEM is what i want to use here for my output. what is the best way to set up a grid to have the fill of the blocks alternate their color according to rules? I don't have much expirience with coding so i get hung up on the most effective way to do it. Maybe someone has started a framework like this i could take a look at? Also I'm thinking that maybe there is a simpler way of outputing the graphics, because all I want is 2D for now. I thought about using plain text symbols in the console window but that isnt really elegant enough, and the data structures always seem to get unstable on my machine when the patch becomes complex (i guess this could be poor coding on my part)
anyway. thanks for any info, walter carpenter
ps, in the time I took attempting to send this message (long, pointless story..) i did find the cellular automata external that comes with maxlib. I think it will help me out a lot, although it still doesnt explain how i should go about setting up a basic array for the visual output.
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