it does not solve it , im getting the same problem
thanks
--- On Mon, 2/2/09, cyrille henry cyrille.henry@la-kitchen.fr wrote:
From: cyrille henry cyrille.henry@la-kitchen.fr Subject: Re: [PD] creating patterns with iteration in gem To: punchikk@yahoo.com Cc: pd-list@iem.at Date: Monday, February 2, 2009, 5:04 PM punchik punchik a écrit :
cool thanks, it works fine, but i get 40 times this
message:
error: [gemlist]: you should not bang the gemlist now
why is that?
gemhead deos not send only gemlist, but alos a 0/1 when start/stop rendering.
this patch should solve this pb.
and other question this is the first time i see that
gemlist object, is there any benefit of using gemlist with until instead of repeat?
repeat is an external. until is a pd object, gemlist is a gem object. i usually try to reduce to a strict minimum the externls i use. (basically Gem,pmpd + few mandatory objects)
cyrille
thanksssssss
pun.
--- On Mon, 2/2/09, cyrille henry
cyrille.henry@la-kitchen.fr wrote:
From: cyrille henry
Subject: Re: [PD] creating patterns with iteration
in gem
To: punchikk@yahoo.com Cc: pd-list@iem.at Date: Monday, February 2, 2009, 3:28 PM punchik punchik a écrit :
hi, i just uploaded a pic of what the code is
supposed
to do.
http://www.hypermilk.net/imagenes/cubespattern.jpg
--- On Mon, 2/2/09, punchik punchik
punchikk@yahoo.com wrote:
From: punchik punchik
Subject: Re: [PD] creating patterns with
iteration
in gem
To: pd-list@iem.at Date: Monday, February 2, 2009, 2:25 PM hi i think theres something wrong with
your patch,
when i
create the window i see a white sphere and
when i
click to
40, everything does black, am i doing
something
wrong?
--- On Mon, 2/2/09, Jack
wrote:
From: Jack jack@rybn.org Subject: Re: [PD] creating patterns
with
iteration in
gem
To: punchikk@yahoo.com Cc: pd-list@iem.at Date: Monday, February 2, 2009, 11:59
AM
hello, Something like this ? ++
Jack
Le 2 févr. 09 à 17:40, punchik
punchik a
écrit :
> hello, can anybody please tell me
how can
i make
this
little script in Gem? > this script is made in Mel , the
maya
embedded
language, the idea to use the
remainder
operation or
module
"%" to create repetition at
variable
distances,
we can use this to create rhythm or
patterns....
> thanks in advance > > for ($x= 0; $x<40; $x++){ > if($x%5==0) continue; > Sphere 2; > translateXYZ ($x*2) 0 0; > } > > > > Other question which other ways do
there
are to
create
patterns with module? thanks > pun. > > > > > > > >
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http://lists.puredata.info/listinfo/pd-list #N canvas 586 244 435 344 10; #X obj 33 96 gemwin; #X msg 48 34 create , 1; #X msg 55 64 destroy; #X obj 168 30 gemhead; #X obj 168 142 gemlist; #X msg 168 96 40; #X obj 168 118 until; #X obj 168 164 t a b; #X obj 168 74 t b a b; #X obj 217 194 f; #X obj 250 195 + 1; #X obj 217 216 % 5; #X msg 235 168 0; #X obj 168 266 spigot; #X obj 168 246 translateXYZ 1 0 0; #X obj 168 288 sphere 0.2; #X obj 168 53 scaleXYZ 0.1; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 16 0; #X connect 4 0 7 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 14 0; #X connect 7 1 9 0; #X connect 8 0 5 0; #X connect 8 1 4 1; #X connect 8 2 12 0; #X connect 9 0 10 0; #X connect 9 0 11 0; #X connect 10 0 9 1; #X connect 11 0 13 1; #X connect 12 0 9 1; #X connect 13 0 15 0; #X connect 14 0 13 0; #X connect 16 0 8 0;
#N canvas 586 244 494 408 10; #X obj 33 96 gemwin; #X msg 48 34 create , 1; #X msg 55 64 destroy; #X obj 168 30 gemhead; #X obj 242 176 gemlist; #X msg 242 130 40; #X obj 242 152 until; #X obj 242 198 t a b; #X obj 168 74 t b a b; #X obj 291 228 f; #X obj 324 229 + 1; #X obj 291 250 % 5; #X msg 309 202 0; #X obj 242 300 spigot; #X obj 242 280 translateXYZ 1 0 0; #X obj 242 322 sphere 0.2; #X obj 168 53 scaleXYZ 0.1; #X obj 168 96 route float; #X connect 1 0 0 0; #X connect 2 0 0 0; #X connect 3 0 16 0; #X connect 4 0 7 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 14 0; #X connect 7 1 9 0; #X connect 8 0 17 0; #X connect 8 1 4 1; #X connect 8 2 12 0; #X connect 9 0 10 0; #X connect 9 0 11 0; #X connect 10 0 9 1; #X connect 11 0 13 1; #X connect 12 0 9 1; #X connect 13 0 15 0; #X connect 14 0 13 0; #X connect 16 0 8 0; #X connect 17 1 5 0;