- me (Gem -pdp -pidip)(i'm still having w*t dreams in which i can
apply the pdp pidip effects on the Gem output)
yeah joining these two would be nice. i think the object-parsimonious (but probably cpu exhaustive) way to get these libraries talking together is to build sig2pdp~ and pdp2sig~ objects.
then you can burn lots of cpu cycles with pix_snap~ -> pix_pix2sig~ -> then recomposite the three greyscale layers with 3x[ sig2pdp~ -> pdp_gradient -> pdp_add]
personally i'm more interested in applying pdp packets as textures in gem...
there are probably faster ways to do with without the intermediate sig objects, actually, perhaps pix2pdp + pdp2pix is even easier to make?
just thinking out loud. someone other than me will probably be first to make either of these objects.
pix.