On Fri, 2009-04-24 at 10:32 +0900, hard off wrote:
just a sidenote, but you do know about [switch~] to turn off audio processing in a subpatch/abstraction, right?
i used to have a patch that had about 3000 dsp building blocks (oscillators, filters, waveshapers, eq, effects, etc), and the patch just switched on each part when it was called. in this way everything was loaded at startup, and pd didn't need to create any new objects in realtime.
yeah, that approach should be preferred, before any dynamic creation approach, i'd say. the process of switching on and off subpatches and abstractions shouldn't eat very much cpu time.
roman
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