I think it has something to do with the ogg header. I've passed the file on to the gmerlin developer who is usually pretty quick about fixing these things. However, you will need to update your gavl/gmerlin_avdecoder libs when he does fix it.
well, we are collecting a lot of soundfiles from anywhere to work on, then we'll sort what we'll use for the project. In this case [readanysf~] is really precious cause I don't have to convert them just to try... Great job with this object! :-) As said Roman, if you can tell us when that bug is fixed it would be nice.
sure, will do.