3840x3840 = 14,745,600 pixels
Each pixel is 4 bytes so 14745600 * 4 = 58,982,400 bytes
16 of those would be 943,718,400 bytes
The textures would probably not fit on a 1GB GPU since the VRAM is also used for the display buffers too.
On Thu, Oct 28, 2010 at 2:18 PM, Luka Princic // Nova deViator < nova@deviator.si> wrote:
Luka Princic // Nova deViator nova@deviator.si:
Mathieu Bouchard matju@artengine.ca:
On Wed, 27 Oct 2010, IOhannes m zmoelnig wrote:
[gemhead] | [GEMglGetFloatv GL_MAX_TEXTURE_SIZE]
or [get max_texture_size< | [gf/gl]
where [< is a messagebox you click on.
iirc, a [gemwin] must have been opened though.
thanks Mathieu and Iohannes. both of these worked.
hey,
this goes on... if i make a grid 16 squares, each with a different 3840x3840 texture. how much system RAM i need and how much GPU ram?
l.
-- sujet est machinique! Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤
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