is there something like pyrite for pd? i never used pyrite, but i love supercollider. some things are so much simpler to program in supercollider. on the other hand i like the click and drag way in pd, but sometimes it gets very complicated and cluttered.
also i'm missing some abstractions. in supercollider it's no problem to scale a patch from 1 to 4 to 16 channels. how could i make a patch with 48 channels, without drawing lots of lines? maybe it's possible and i just don't know it.
an example is in Help -> Test Audio and MIDI (doc/7.suff/testtone.pd). how to scale this from 1 to n channels?