Hi list,
I'm sure someone has thought about this before:
How do you go about if you want to find out which part of your patch is using how much of the resources? Is there a better way then looking at the CPU meter and deleting some parts?
If I want to compare different platforms (armv7 vs. amd64 for example) It would be interesting to know the limits of each platform and maybe if certain operations are more costly on one platform then on the others due to hardware optimizations. I'm imagining a patch running some measurements and writing me a textfile out, which I can then compare and make nice benchmark graphs from. ;)
A standardized approach for both would be cool, so that results are comparable.
Yesterday I thought there was a Pdcon paper about exactly this but either I'm imagining that or I just could not find it now.
M.