Dan, FWIW I very much appreciate the work you've done on PdParty, and though
as you know my testing was very brief and limited primarily to MIDI-related
support, it worked well in the simple test case I programmed.
Perhaps more importantly, and as has been discussed a bit in here in recent
weeks, as a purely Max-based person till now, I began to explore Pd for the
sole reason that it offered more iOS and Android support than what's
currently available for Max. Things like PdParty are what brought me this
way...
--
Dan Nigrin / Defective Records /
http://defectiverecords.com
CycliC, M185 & Klee Sequencers / MC-4 & MC-202 Hack / Audio Plugin Player /
General MIDI Player / Major Malfunction
Jack OS X /
http://jackosx.com
From: Dan Wilcox
danomatika@gmail.com
Date: Thursday, March 6, 2014 at 12:28 PM
To: PD List
pd-list@iem.at
Subject: Re: [PD] RjDj/ScenePlayer for iOS?
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in the rjdj intro scene, but AFAIK that's the only scene that used it.
I would hope that other libpd based apps would adopt the same rjdj messaging
standard so patches would work, at least, between PdParty & PdDroidParty.
----------------------
The following is not aimed at you, IOhannes, but at noone in particular
<begin rant>
PdParty has been in beta since September 2013 and I've been talking loudly
about it since spring of last year. Back then I said it would support RjDj
scenes and even posted about my intentions when RjDj was removed from the
app store in 2011.
With the beta, I wrote a very detailed user guide that clearly states that
it not only support RjDj scenes but also has all of the same rj objects and
events ([#touch], [#accelerate], etc). At this point, it is clearly beyond a
port of PdDroidParty as I have reimplemented
*all* of the Pd-vanilla/iem
guis in Obj-C & CoreGraphics. In fact, you can animate and change their
color, etc on the fly like in the regular pd gui.
My long term dream would be to add patch creation/editing but that's really
contingent on getting some sort of gui helper layer into libpd as I have no
desire to reverse engineer parts of the existing gui framework.
I have put out beta calls more than once and have only had perhaps middling
interest, with a few people saying they installed it, but far less people
have signed up than I would have thought. (A thank you to those that have
and bigger thank you to those that have provided feedback.) I recently was
told that having to "sign up" for a beta testing service was "far too
difficult" and I should just put it on the app store. I imagine those same
people would complain on the app store when something that could have been
tested in beta didn't work.
The whole point of a beta is to get help finding bugs in a private manner
from people who would know what to look for, not the general public or
students trying to use it in a class. It's supposed to be a community effort
to HELP ME put out a new platform app for FREE. Once on the app store, it
should basically
*just work* otherwise it will be uninstalled more quickly
than the time it took to install it. Also, I was hoping that people would
also help me make cool demo scenes & patches, but that hasn't happened
either.
All of this is after I've spent probably 2 months of full time unpaid solo
work on PdParty in 2013. I could expect that people would in the very least
show interest in this project and help me work on it for when I will
basically put it out for free on the App Store.
<end rant>
> ---------- Forwarded message ----------
> From: Joe White
white.joe4@gmail.com
> To: Chris McCormick
chris@mccormick.cx
> Cc: pd-list
pd-list@iem.at, "IOhannes m zmölnig"
zmoelnig@iem.at
> Date: Mon, 3 Mar 2014 10:02:26 +0000
> Subject: Re: [PD] RjDj/ScenePlayer for iOS?
> Hi IOhannes,
>
> Sorry I can't link directly to the right place but the user guide I linked to
> previously mentions there is support for what you're looking for.
>
> Search for #touch on this page
>
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
>
> Cheers,
> Joe
>
>
> On 3 March 2014 02:16, Chris McCormick
chris@mccormick.cx wrote:
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA1
>>
>> Hi IOhannes,
>>
>> On 03/03/14 02:20, IOhannes m zmölnig wrote:
>>> > On 02/28/2014 02:41 PM, Chris McCormick wrote:
>>>> >> PdDroidParty supports multitouch thanks to Muddu Kishan.
>>> >
>>> > i think i was unclear here: i know that PdDroidParty has
>>> > multi-touch support (as shown in the demo).
>>> >
>>> > but what i really meant was: raw access to (multiple) pointer(s),
>>> > like the "#touch" message in RdDj,
>>
>> No, PdDroidParty does not do that. Would be minimal to implement. If
>> someone submitted a patch to add that I would definitely merge it.
>>
>> Cheers,
>>
>> Chris.
--
Dan Wilcox
danomatika.com
http://danomatika.com
robotcowboy.com
http://robotcowboy.com
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