I would combine a pass-phrase generator with a text to speech convertor that attempts best guesses.
Pass-phrase generators (there are many around in Perl Java and Python) create plausible sounding, and hence mnemonic constructions like
toof dang plep blug
You can usually filter for only non-words
Since most TTS are recognisable voices and have human intonation a phoneme concatenation speech "synthesiser" like MBROLA would be good for more alien effects after a little ring modulation. You will need to use IPA symbols as your alphabet and maybe tweak the phrase algorithm in order to avoid the problem of Kang from Rigel VII, "in order to pronounce it correctly I would have to remove your tongue".
On Sat, 21 Jan 2012 14:11:49 +0100 massimiliano samsa puredatamassimiliano@gmail.com wrote:
Hi, I'm going to do a project of language design for the Sound Design course of of my Art School. *Language Design* is the creation of an artificial language like it happens, for example, for the aliens of some sc-fi movies. (Famous examples are the aliens in District 9 and Chewbecca in Star Wars (of course ;)). It is also called "conlang" (constructed language). The final work should be some kind of a "speaking installation", where the speech generated is an artificial language interacting with the audience.
My plans are to collect a database of sounds/phonems from human speeches of different languages, in addiction to synthetic sounds, and find a way to re-arrange them on the fly when triggered by an interaction with the audience, in order to create "sentences".
*Besides the technical sides, my main focus now is to know examples of artificial language design in Sound Art or Arts in general.*
No videogames or films involved ;)
Any help or suggestion is much appreciated!!
Max