Hello,
Theoretically, with Ambisonics any configuration of loudspeaker outside a listening spot, with speaker in distance which Produce a kind of plane wavefield is suitable for Ambisonics. The better the speaker sound, the better the whole system, but it is robust for individual speaker differences as long you calibrate it and has a way better energy distribution than vbap for small speaker. Of course, if speaker missing on some side there can be no sound from there, but placing virtual speaker for decoder makes smoother transistions to this direction and so on, best follow the advices in Ambisonics Decoder Toolbox [ADT] by Aaron J. Heller [1] to calculate a decoder.
Anyhow we are on the way for a Pd Ambisonics library for "Imperfect Ambisonics Systems". Which also means in rooms with "bad acoustics" or any other odd places, mixed speaker setup and so on. You are invited to join to extend this simple abstraction lib.
https://git.iem.at/pd/acre-amb
By the way it supports multichannel patching with names as buses and so on, to reduce Pd-cabling. (Note it is in development and should be stable end of summer).
Next week we want to finalize the new Ambisonics domeplayer [2] for AAAS (affordable autonomous Ambisonics system) for the workshop in September (and publish it on git).
[1] https://bitbucket.org/ambidecodertoolbox/adt.git ) [2] https://iaem.at/kurse/projekte/aaas2/iemkit_6ch.jpg
rfc winfried
Am Samstag, 24. Juni 2017, 11:26:59 schrieb Pierre Guillot:
Hi Jesse,
With Ambisonics, ideally your loudspeakers should discretize perfectly a sphere, you should have your head at the exact center of this sphere, etc. and perhaps if you forget that your head interferes and the loudspeakers don't generate plane waves you'll be able to reconstruct a coherent sound field... But to avoid these restrictions (because very few people have a full sphere of loudspeakers - or want to ask the audience to be completely crushed at the center of the sphere) there are several techniques : optimizations of the energy and/or velocity vectors, optimizations of the decoding, etc. The problem is that none of the solutions are completely generic. Your choice must be driven by your approach and your goal.The advantage of Ambisonics lies in its intermediary representation of the sound field that allows to apply transformations (rotation or whatever) and to decode for different loudspeakers configurations. But if you just want to spatialize individuals point sources, you can also use VBAP that is perhaps much more accessible. Nevertheless yes, you can surely find a way to decode the sound field for two ring of loudspeakers with Ambisonics (we can discuss it if you want). And one good rule is just to avoid placing sources where the loudspeakers are missing. I don't know if I really answer the question, I hope a bit :)
Cheers,
Pierre
Date: Fri, 23 Jun 2017 16:19:29 -0600 From: jmejia@anestheticaudio.com To: pd-list@lists.iem.at Subject: [PD] HOA / spatialization approaches for a hemisphere Message-ID: 3149263781acf8439b762eef943d60e5@anestheticaudio.com Content-Type: text/plain; charset="utf-8"
Hi List,
I'm putting together a 32 channel HDLA and looking for spatialization advice. The configuration will be two rings, one higher than the other, and I've been thinking a bit smaller/closer to approximate a hemisphere. But that's flexible - they could be parallel rings if it simplifies things.
I have some (limited) experience using HoaLibrary + PD for 2D ambisonics
- so my initial thought was to try the 3d externals there - however I'm
not sure if it actually makes sense to build an abstraction setup for a sphere of twice as many channels while limiting access to the upper hemisphere only. I'm assuming there would be some problems with that approach.
I found a few papers on mixed-order ambisonics - by Chris Travis and also the AmbiX crew - but I'm not sure if there's away to implement that stuff with HoaLibrary. I'm also open to using different software if something else is recommended instead.
Thanks for any advice!
-Jesse