On Sat, Nov 10, 2007 at 02:45:52PM +0000, Andy Farnell wrote:
Or when you say "graphics" do you mean something else. I'm having a hard time imagining any kind of use for procedural geometry other than for liquids and gasses (fire and water again) because non-living solids tend not to change their topology. The exception would be trees and plants built using the L-system type bifurcation I guess.
There's a talk I've given at a couple of conferences on using procedural algorithms in games, and when I get to the genetic algorithms bit I always show this video, which pretty much single-handedly convinces the entire class of the validity of what I'm saying:
http://www.genarts.com/karl/evolved-virtual-creatures.html
1994! It still gives me goose bumps.
Best,
Chris.