On Dec 21, 2007, at 4:19 PM, chris clepper wrote:
Obviously, this only works correctly if the textures are the same
dimensions.
yeah, this is an issue potentially with video, since not everyone has
the same size videos in the pipeline. Marius, you could edit the
shader math to not use sampler2DRect but sampler2D. Many cards support
non power of two Sampler2Ds, where the texture coordinates are 0. 1.
normalized, rather than pixel dimensions in x and y.
This might be a workaround but would require some recoding.