On 2/14/21 21:52, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this...
of course that' s possible.ther e's a couple of examples in Gem /examples/10.gl sl/, notably fr om 08.multi_pas s_rendering.pd through to 10.G PGPU_Physical_m odel.pd
however, this is rea lly only a pretext f or what i actually w ant to say:
happy birthday. happy patching.
cheers, nmgfest IOhannes