hello,
pix_write works, i juste test it. the gemhead connected to pix write should be rendering after rendering the primitive...
if you wish higher resolution, you can render in a big frambuffer, and snapshot this frambuffer.
c
Le 16/06/2011 12:13, Max a écrit :
any ideas how to export this other than a screenshot, possibly with a higher resolution? pix_write doesn't see the object at all(!?).
m.
Am 05.06.2011 um 18:54 schrieb Max:
now with 2 axis control
<sineXY-glsl.zip>
Am 05.06.2011 um 18:41 schrieb Pedro Lopes:
Just tested it, and it looks pretty cool in GEM.
On Sun, Jun 5, 2011 at 5:13 PM, Maxabonnements@revolwear.com wrote:
hi jack, that's great fun, i've modified it a bit:
Am 03.06.2011 um 18:06 schrieb Jack:
Hello Max,
Have a look at this patch and shaders. ++
Jack
Le vendredi 03 juin 2011 à 17:21 +0200, Max a écrit :
dear list,
i've been trying to make a 3d sine wave like on this image: http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AAAAAAAAAxY/I0XfllImW98/%5BUNSET%... in gem, ideally interactive
that might become the CI for the PdCon, any help is appreciated.
max _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
<maxWaves.zip>
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-- Pedro Lopes (HCI Researcher / MSc) contact: pedro.lopes@ist.utl.pt website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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