Thanks for your help Ben, and Cyrille!
Cyrille wrote :
in fact, curve and curve3d are drawing a bezier curve. i think making a new object for spline curve could be a good idea.
sure it is. Ben's idea to have another [curve] object, where you are not obliged to statically define the number of points you want is even better to me.
to try to answer the original question : why don't you try to record the pointer postion in 3 differents array (x, y and z), and using a lot of small line (with [curve 2]) to draw the entire curve? ([repeat] is GEM best friend)
??? maybe it is just UGLY to instanciate 4000 [curve] objects to draw something that *only* needs 2000 points to look nice/smooth? no? or I miss something?
To Yves Degoyon: don't you have any piece of code from your pdp "freehand drawing" object that could be ported to GEM? ....pleeeeaaaaase!... :-)
cheers, Vincent
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