It is the ARB tech spec which is not a How-to guide. It does give you the arguments for the instructions.
I have figured out what the GLSL multitexture problem is and have it working here. If I have a few hours today I can work on making it usable, but it will probably be next week before it is done.
On 7/12/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello, this is not the best documentation ever, but i'll investigate.
cyrille
chris clepper a écrit :
http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
Section 3.11.5 has all of the instructions.