On 06/10/2011 09:44 PM, cyrille henry wrote:
is pix_buffer_read, or pix_multitexture an option for you?
Thanks for the suggestion. It probably is, but I'll have to make some drastical changes to the overall architecture of the patch which at the moment is using multiple [pix_texture] objects.
If you were obliged to keep using multiple [pix_teture]s, is there a way to "map" the textures "generated" by [pix_texture] objects to the ones used in the shader program? I mean based on the texture id's coming out from the right outlet of [pix_texture]?
How do I tell the shader "your sampler2D variable MyTex is texture 160" where 160 is the id coming out of a [pix_texture] object?