On Saturday 22 November 2003 01:38, Meka[ni] wrote:
On Thu, 20 Nov 2003 19:22:14 -0600
chris clepper cgc@humboldtblvd.com wrote: How about FLTK? It supports OpenGL (if you really want to use it) and is very portable (works on Windows, Linux, OSX, *BSD, and maybe more), and some of the people I've asked say that it is really fast. I wouldn't know how much is it faster (FLTK is the only GUI lib I've ever used), but it is one of the smallest GUI libs I've seen.
Of the top of my head, I think FLTK would be a great choice. And, probably because it's small, it seemed to me to be easier to learn than the more full-featured GUI systems (not that that should be a major factor, mind you).
Only problem there could be is that it is written in C++, so it is not as fast as it can be, but is much easier to work with.
Ok, this is what prompted me to post. I thought that this argument finally got put to rest years ago. Ok, I'll bite : why would using C++ for a given application, result in slower run-time performance than the same thing coded in C?
Larry