You can try http://taproot.dyndns.org/~cgc/downloads/Gem.dll but I make no guarantees that it will work better (or at all). On my test box it does have the QT crash fixed, pix_record and pixel shaders working. You might want to stay away from openpanel because that makes Pd evaporate for some reason (not crash, just disappear). Good luck.
As for point c) - a 0 or 1 will turn pix_objects off and back on. The default is on.
cgc
ps - where's the gig?
On 2/15/06, David Powers cyborgk@nocturnalnoize.com wrote:
Hello everyone,
I am working with GEM on a Windows XP, using Hans' extended release. This Saturday, some guys from Perlon record label will be here, and I am going to do some visuals. I have some stuff made in a program called Visual Jockey that I can use, but I would really like to do some stuff in Gem. So, I have these questions:
a) What known issues are there, that might make patches crash, that would be best to avoid using in patches? GEM does crash more than PD! As far as I know, I'm probably best off NOT using any movie clips, as loading clips seems to be the biggest issue causing crashes and hogging CPU also (both AVI and QUICKTIME as far as I can tell)...
b) Does anyone have advice on organizing patches and rendering chains for a show? This is the hard part for me, I can get individual rendering chains that look cool, but I'm worried about organizing and switching in some kind of meta-patch. Is it better to have one big patch with sub patches, or to open seperate patches at once?
c) On a related note, I notice that effects I might put in the render chain don't have ON/OFF, there is just ON/OFF for entire rendering chain. So, suppose I have a pix_multiimage that I want to run through a couple of different effects - not simultaneously. Is the best strategy to just have the same pix_multiimate in two different rendering chains, with a selection interface?
Thanks, David