I solved this a couple of different ways for various projects. The rjdj "Drowning Street" had a bubble generator (synthetic) hooked to an envelope tracker (RMS side chain with [env~]). It works well if the pitch centre of the bubbles are close to the voice pitch, so you could use fiddle or sigmund to focus that. Another "bubbling voice" thing I did used slow amplitude and pitch modulation of the voice to create a "Dalek" type ringmod circa 8 Hz. The vibrato effect can be done with [vd~] taps, spaced in time and enveloped like a bubble generator. Interestingly, some realism can be added if you pitch shift the voice up too, since underwater the speed of sound is faster.
On Thu, 26 May 2011 12:47:35 +0100 Mikael Fernstrom mikael.fernstrom@ul.ie wrote:
The question is close to some of the issues we (softday.ie) explored
in our Marbh Chrios performance. Just playing a sound doesn't make any
bubbles.Eventually, we thought about what a human drowning would sound like.
After playing around with various patches, we decided to use a plastic
bottle with a contact mic and sing through a hose, allowing the
airflow of the singer to bubble the water. This contraption is now
known as our Bubbleizer (and looks good in a performance).This is, of course, not the true answer to the question as sound isn't
"contained" in the bubbles, but as a metaphor it works ok. You could
probably get a similar effect by passing your sound through a set of
tuned vcf~ objects controlled by "bubbly" ramps. /MikaelOn 26 May 2011, at 12:33, Pierre Massat wrote:
I guess the question isn't that simple...
2011/5/25 Pierre Massat pimassat@gmail.com Hi All!
A very simple question : if you wanted an audio source to sound as
if it was played underwater and modulated everytime a bubbled
reached the surface, how would you go about it? Convolution? I don't anything about it...Cheers!
Pierre
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