Le 09/02/2013 18:55, Jonathan Sheaffer a écrit :
Just as a side-note, and although this does not seem feasible on the RPi (at least yet), anybody generally interested in audio DSP on GPUs may want to have a look at:
Savoija, Lauri, Vesa Valimaki, and Julius O. Smith. "Audio Signal Processing Using Graphics Processing Units." /Journal of the Audio Engineering Society/ 59.1-2 (2011): 3-19.
In my experience, doing scientific computations by tricking a GPU into thinking that it's processing graphics (e.g. by using OpenGL), is quite painful. So in the absence of an official framework like OpenCL or CUDA, which provides a relatively simple means of abusing a GPU, chasing this one on the RPi would be a nightmare...
if your application can profit from parallel processing, and if you can run shaders, then GPGPU is not so complex.
one can also have a look at Gem example : 10.glsl/10.GPGPU this will however not run on the pi.
cheers c
Cheers, Jon.
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