On Tue, Jul 22, 2008 at 9:42 AM, Jack jack@rybn.org wrote:
Le 22 juil. 08 à 02:10, Mark_Danks@PlayStation.Sony.Com a écrit :
Single buffered drawing won't work with what he is describing, unless he repaints all of the brush strokes. When a new video frame is drawn, it will overwrite everything. This can be worked around by playing with the Z values though...set the video to draw behind the brush strokes and then make sure that you do Z writes for the brushes. However, you won't be able to do alpha with this...
Yes Mark, this the first patch join to this mail (paintandvideo.pd).
paintandvideo.pd is exactly what I needed. Thanks Jack! I guess I was still fuzzy on how the buffering works, because I didn't realize that you could render something behind something else in single-buffer mode.
-spencer